===== Programming ===== {{topic>programming}} \\ \\ Note: Before starting a new project, perhaps you would like to join an existing project, or take over any of the [[/apps/categories/unmaintained| Unmaintained Projects ]] ! \\ \\ **Misc information related to dsp/audio programming and development.** \\ Related pages: * [[/apps/dev_apps|List of resources for audio developers]] * [[:wiki:programming_libraries|APIs and Code-Libraries for audio,graphics,media,GUIs]] \\ \\ ==== Project funding and crowd fund raising ==== NOTE: Today, there are many funding sites. Here only those with the following criteria should be listed: international, accept code (open source) projects or musical projects * [[http://cofundos.org/]] * [[http://www.kickstarter.com/start]] * [[http://www.chipin.com/]] * [[http://www.pledgemusic.com/sign_up/artist]] * [[https://www.sellaband.com/]] * [[http://micropledge.com/help/hiw]] * [[http://www.pledgebank.com/]] * [[http://www.8bitfunding.com/static.php?static_id=2]] * [[http://www.indiegogo.com/about/howitworks]] * [[http://www.my10dollarfundraiser.com/]] * [[http://filminteractor.com/become-sponsor/iron-sky-21.html]] * [[http://www.mysherpas.com/en/base-camp/general.html]] * [[http://www.inkubato.com/blog/en/learn-more/]] * [[http://www.startnext.de/home.html?newLanguage=en]] * [[http://www.rockethub.com/learnmore/intro]] * [[http://www.pozible.com/]] * [[http://www.sonicangel.com/docs/en/index]] \\ ==== Higher-level real-time programming languages ==== * JStar [[http://www.cs.waikato.ac.nz/research/jstar/index.html]] * " We aim to make it easy to write high-performance parallel programs that can be retargeted to a wide variety of computer architectures. We are developing a new style of parallel programming, which separates the program logic from the parallelism details, and enables a program to be moved easily from one computer architecture to another. " \\ * SuperCollider [[http://supercollider.sourceforge.net/]] * SuperCollider is an environment and programming language for real time audio synthesis and algorithmic composition. It provides an interpreted object-oriented language which functions as a network client to a state of the art, realtime sound synthesis server. \\ * FAUST- "Is a functional programming language for realtime audio signal processing. The Faust compiler translates DSP \\ specifications into efficient Cpp code. A variety of plateforms and plugin are supported (jack, alsa, ladspa, max, Q, vst, ...) " \\ * [[/apps/all/faust| wiki page]] * [[/apps/all/faust_online| online compiler ]] \\ * [[http://www.csounds.com/about| CSound]] - << Csound is a programming language designed and optimized for sound rendering and signal processing. The language consists of over 1300 opcodes - the operational codes that the sound designer uses to build "instruments" or patches. Although there are an increasing number of graphical "front-ends" for the language, you typically design and modify your patches using a word processor. Usually, you create two text files - a .orc (orchestra) file containing the "instruments," and a .sco (score) file containing the "notes. >> \\ * Squirrel [[http://www.squirrel-lang.org/#overview]] * "Squirrel is a high level imperative, object-oriented programming language, designed to be a light-weight scripting language that fits in the size, memory bandwidth, and real-time requirements of applications like video games. " \\ * Serpent [[http://www.cs.cmu.edu/~music/aura/serpent-info.htm]] * " A real-time language for music and animation. Serpent was designed and implemented as a stand-alone, general purpose interpreter. Serpent is perhaps ideal as a game scripting language due to its real-time design and support for external C++ objects and C functions. " \\ * UrbiScript [[http://www.urbiforge.org/]] * " Urbi is an open-source software platform to control robots or complex systems in general. It includes a C++ component library called UObject. " \\ * Java - with RTSJ-JRE (Real-Time-Specification for Java - Runtime Environment) * [[http://www.rtj.org/| RTSJ Specification etc. ]] * [[http://jrate.sourceforge.net/| jRate]] - An extension of the GNU GCJ compiler front-end and runtime system which adds support for most of the features required by the Real-Time Specification for Java. * [[http://www.devx.com/Java/Article/33475/1954?pf=true#codeitemarea| Java RTS - devX Article ]] * [[http://www.rtjcom.com/main.php?p=home| Real time JVM for embedded devices ]] * [[http://www.jython.org/| Jython - Write Java with Python]] \\ * [[http://www.cython.org/| Cython]] - Makes possible to write C-like code with Python-Style Syntax (a mix of python and c) \\ * EEL - hard real-time language, C-like. Home: [[http://eel.olofson.net/]] - Article: [[http://mstation.org/EEL.php]] \\ * Eiffel - "Eiffel is more than a language; it is a framework for thinking about, designing and implementing object-oriented software. " [[http://docs.eiffel.com/book/why-eiffel/why-eiffel]] \\ * [[http://q-lang.sourceforge.net/| Q - Equational Programming Language ]] - An interpreted, dynamically typed functional programming language based on term rewriting which allows you to define functions using symbolic equations. \\ * [[http://lua-av.mat.ucsb.edu/blog/?page_id=195| LuaAV ]] - "LuaAV is a real-time audiovisual scripting environment based around the Lua scripting language and a collection of libraries." \\ * [[http://chuck.cs.princeton.edu/| Chuck Progr. Language ]] - Life-Coding, "on-the-fly", "concurrent audio programming language for real-time synthesis, composition, performance, and analysis." \\ * [[http://embedded.eecs.berkeley.edu/giotto/|Giotto Language]] - "The Giotto system consists of a time-triggered programming language, a compiler, and a runtime system. Giotto aims at hard real-time applications with periodic behavior. " \\ * [[http://ptolemy.eecs.berkeley.edu/ptolemyII/tutorial.htm|PtolemyII]] - "Ptolemy II is an open-source software framework supporting experimentation with actor-oriented design. Actors are software components that execute concurrently and communicate through messages sent via interconnected ports. A model is a hierarchical interconnection of actors." \\ * [[http://archhaskell.wordpress.com/2009/08/01/atom-a-domain-specific-language-for-hard-realtime-applications/| Atom (Haskell) ]] - "Atom is a Haskell DSL (domain specific language) for designing hard realtime embedded software. Based on guarded atomic actions (similar to STM (Software Transactional Memory)). " \\ \\ \\ * [[http://x10-lang.org/home/introduction.html| X10 programming language ]] - X10 is a strongly typed, concurrent, imperative, object-oriented programming language designed for productivity and performance on modern multi-core and clustered architectures. X10 augments the familiar class-based object-oriented programming model with constructs to support execution across multiple address spaces, including constructs for a global object model, asynchrony and atomicity. \\ * [[http://chapel.cray.com/| Chapel programming language ]] - << A parallel programming language, designed to improve the productivity of high-end computer users while also serving as a portable parallel programming model that can be used on commodity clusters or desktop multicore systems. Chapel strives to vastly improve the programmability of large-scale parallel computers while matching or beating the performance and portability of current programming models like MPI. >> \\ * [[http://upc.lbl.gov/| Berkeley UPC - Unified Parallel C ]] - An extension of the C programming language designed for high performance computing on large-scale parallel machines. \\ * [[http://www.mcs.anl.gov/research/projects/mpi/| MPI - The Message Passing Interface Standard]] - A library specification for message-passing, proposed as a standard by a broadly based committee of vendors, implementors, and users. \\ * [[http://haxe.org/doc/intro| haxe.org]] - A language that translates to different target languages. \\ * [[https://github.com/fennecdjay/Gwion | Gwion]] - A strongly timed musical language features templates, function pointers, enum, variadic and more.