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wiki:composition [2013/07/13 07:43] – [Toolset] the_avivwiki:composition [2021/08/20 16:38] (current) gootz
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 ====== The composer's toolbox ====== ====== The composer's toolbox ======
  
-This article attempts to discuss the optimal toolset and workflow for composition.+Unlike with many commercial packages on Windows or macOS, going from idea to finished audio file isn't necessarily serviced best by 1-stop-shop software in Linux (although a few do exist).  This approach may be counterintuitive to those who have used software such as Propellerhead Reason or Ableton Live to essentially be responsible for all the tasks associated with the production of music.
  
 +Instead, Linux music production can be envisioned as an assembly line where each "worker" (in this  case, program) is tasked with a different duty.
 +
 +This paradigm allows for greater flexibility and since the tasks and duties of some software is well-defined and well-confined, this allows for projects to be more or less finished and work seamlessly far in the future with devices and other parts of the assembly line.
 +
 +This integration can be done two ways
 +  * Horizontally
 +  * Vertically
 +
 +In a Vertical integration, independently written software communicates with each other through plugins. This allows one to use say, a general sequencer, take [[apps:all:zynaddsubfx|zynaddsubfx]] for example, with a number of composition programs, such as [[apps:all:lmms|lmms]].
 +
 +In a Horizontal integration, you use essentially the equivalent to the UNIX pipe ( '|' ) for music.  Pretend you had a midi keyboard.  You can route the MIDI codes to an [[apps:categories:arpeggiators|arpeggiator]] and have that software output MIDI codes which can then route to a [[apps:categories:sequencers|sequencer]] which outputs not MIDI, but audio to a [[apps:categories:mixers|mixer]] which then mixes the audio together to a [[apps:daw_apps|daw]].
 +
 +These two approaches can be used together and additional or fewer pieces can be placed between striking a key on a keyboard and hearing a sound from a speaker such as automation engines or effects plugins.
 +
 +
 +There is also an entirely different paradigm for creating music that includes musical programming languages.   Under this paradigm, a composer authors a computer program in a specialized audio language and then the computer compiles it and produces the audio output.  Some of these, such as [[apps:all:supercollider|supercollider]] and [[apps:categories:puredata|pure data]] introduce novel paradigms that permit real-time feedback. A decent article that shows this approach in practice can be found in [[http://www.csounds.com/cascone/|Recontextualizing Ambient Music in Csound]] by Kim Cascone.  The author uses the freely available [[apps:all:csound|csound]] to construct the ambient music.
 +
 +Finally, to really make things interesting, the two paradigms can work together.  There are bridges that permit both Vertical and Horizontal integration between the two ways of doing things.  This can allow one to have immense control over the finest details of a composition.
 ===== Composition ===== ===== Composition =====
  
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 ==== Production ==== ==== Production ====
  
-//Production// is the process by which the composer generates the intended output, the sound - the product the vast majority of the audience is interested in. If the composer fails to accomplish this step correctly, what would otherwise be a masterpiece could go unnoticed. Imagine Beethoven living in today's age, writing his 5th Symphony on MuseScore, and releasing it on YouTube, with the audio rendered from the scorewriter's default output. We all know what that would sound like (and if you don't, [[http://musescore.com/nicolas/scores/29654|try it]]). I imagine he wouldn't get many views - and of the views he would get, most of them would be dislikes. It is a must for a composer to be a skillful producer. This has always been the case. After completing the final score of a symphony, the composer's next step was to instruct the orchestra on how to properly reproduce the opus in sound.+//Production// is the process by which the composer generates the intended output, the sound - the product the vast majority of the audience is interested in. If the composer fails to accomplish this step correctly, what would otherwise be a masterpiece could go unnoticed. Imagine Beethoven living in today's age, writing his 5th Symphony on MuseScore, and releasing it on YouTube, with the audio rendered from the scorewriter's default output. We all know what that would sound like (and if you don't, [[http://musescore.com/nicolas/scores/29654|try it]]). He probably wouldn't get many views - and of the views he would get, most of them would be dislikes. It is a must for a composer to be a skillful producer. This has always been the case. After completing the final score of a symphony, the composer's next step was to instruct the orchestra on how to properly reproduce the opus in sound.
  
 During the [[http://en.wikipedia.org/wiki/Common_practice_period|common practice era]], the audio took the form of performance - which was often done by the composer himself. For example, in the early stages of his career, Beethoven's work was mainly for the piano, for which he rapidly developed a reputation as a virtuoso. In its grandest scale, performance involves the composer playing the largest instrument around, the symphony orchestra. During the [[http://en.wikipedia.org/wiki/Common_practice_period|common practice era]], the audio took the form of performance - which was often done by the composer himself. For example, in the early stages of his career, Beethoven's work was mainly for the piano, for which he rapidly developed a reputation as a virtuoso. In its grandest scale, performance involves the composer playing the largest instrument around, the symphony orchestra.
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 ===== Toolset ===== ===== Toolset =====
  
 +The composer's workflow generally adheres to the following order:
 +
 +  * [[apps:notation_apps|scorewriting]]
 +  * [[apps:midi_apps|sequencing]]
 +  * [[apps:synth_apps|sampling]]
 +  * (recording)
 +  * mixing
 +  * [[apps:daw_apps|mastering]]
 +
 +\\
 +A //sound server// is used to connect all the tools together. A //session manager// is used to facilitate their setup and management.
 +
 +\\
 An example of a beginner's toolset would be: An example of a beginner's toolset would be:
  
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   * sample library: **ad-hoc collection**   * sample library: **ad-hoc collection**
  
-(Although it would be ideal if there was a collaborative effort to create a centralized library, for everybody to use and contribute to, in the Linux way-of-doing-business).+(Although it would be ideal if there was a collaborative effort to create a centralized library, for everybody to use and contribute to, in the Linux way-of-doing-business.)
  
 \\ \\
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 \\ \\
-As an alternative to MuseScore, Lilypond can be used in combination with Laborejo:+A very good toolset would be:
  
-  * scorewriter: **Lilypond** (**Laborejo**)+  * sound server: **JACK** (**QjackCtl**) 
 +  * session manager: **Non Session Manager** 
 +  * scorewriter-sequencer: **Lilypond** (**Laborejo**) 
 +  * sampler: **LinuxSampler** (**QSampler**) 
 +  * sample library: **Sonatina Symphonic Orchestra**, **ad-hoc collection** 
 +  * workstation: **Ardour**
  
 \\ \\
-QSampler is another LinuxSampler frontend: +The [[http://non.tuxfamily.org/|Non]] tools are popular: **Non Session Manager**, **Non Sequencer**, **Non Mixer****Non Timeline**
- +
-  * sampler: **LinuxSampler** (**QSampler**)+
  
 \\ \\
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   * sound server: **JACK**   * sound server: **JACK**
   * session manager: **Non Session Manager**   * session manager: **Non Session Manager**
-  * scorewriter: **Lilypond** (**Laborejo**)+  * scorewriter-sequencer: **Lilypond** (**Laborejo**)
   * sampler: **Calfbox** (**LisaloQt**)   * sampler: **Calfbox** (**LisaloQt**)
   * sample library: **Sonatina Symphonic Orchestra**   * sample library: **Sonatina Symphonic Orchestra**
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 //Userbase//: When selecting a tool of a certain type, weight should be given to the one with the largest userbase (as the larger the userbase, the greater the probability of reliability). What are the majority of practitioners doing? What is the standard? //Userbase//: When selecting a tool of a certain type, weight should be given to the one with the largest userbase (as the larger the userbase, the greater the probability of reliability). What are the majority of practitioners doing? What is the standard?
 +
 +===== Discussion =====
 +
 +For a discussion about the composer's toolbox, see the corresponding [[http://www.linuxmusicians.com/viewtopic.php?f=4&t=11281|forum topic]].
 +
 +===== See also =====
 +
 +  * [[wiki:instruments]]
 +
wiki/composition.1373694209.txt.gz · Last modified: 2013/07/13 07:43 by the_aviv