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| ====== SFZ ====== |
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The sfz format is an open, non-proprietry method of describing a set of samples and how a sample player should play them. It explicitly doesn't include the samples in the file, unlike Soundfonts or GigaSampler sets (but similarly to a number of other proprietry binary formats). It is very easy to create and - more importantly - easy to tweak. | The sfz format is an open, non-proprietry method of describing a set of samples and how a sample player should play them. It explicitly doesn't include the samples in the file, unlike Soundfonts or GigaSampler sets (but similarly to a number of other proprietry binary formats). It is very easy to create and - more importantly - easy to tweak. |
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SFZ files are just plain text, so they can be edited and viewed with an ordinary text editor. They consist of multiple <region> specifications which can be organised into <group>s. Each <region> has a number of opcodes specifying the circumstances under which the region is played. | SFZ files are just plain text, so they can be edited and viewed with an ordinary text editor. They consist of multiple <region> specifications which can be organised into <group>s. Each <region> has a number of opcodes specifying the circumstances under which the region is played. |
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[[LinuxSampler]] supports SFZ - [[http://www.linuxsampler.org/sfz/|see here]] for the list of supported opcodes. | [[apps:all:Linuxsampler]] supports SFZ - [[http://www.linuxsampler.org/sfz/|see here]] for the list of supported opcodes. |
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| ==== Links ==== |
| * [[http://web.archive.org/web/20140328214805/http://www.cakewalk.com/DevXchange/article.aspx?aid=108]] - The version 1 specification by Cakewalk (archived) |
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=== Links === | * [[http://www.drealm.info/sfz/|What is sfz?]] |
* [[http://web.archive.org/web/20140328214805/http://www.cakewalk.com/DevXchange/article.aspx?aid=108]] - The version 1 specification by Cakewalk (archived) | |
* [[http://www.drealm.info/sfz/|What is sfz?]] | |