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wiki:programming_audio [2011/11/04 22:03] – add LuaAV and Chuck - emrum | wiki:programming_audio [2017/03/24 12:41] (current) – Add Gwion djay |
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Note: Before starting a new project, eventually you would like to join an existing project, or | Note: Before starting a new project, perhaps you would like to join an existing project, or take over any of the [[/apps/categories/unmaintained| Unmaintained Projects ]] ! |
take over any of the [[/apps/categories/unmaintained| Unmaintained Projects ]] ! | |
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Related pages: | Related pages: |
* midi resources: [[http://wiki.linuxaudio.org/apps/categories/midi_programming_resources]] | * [[/apps/dev_apps|List of resources for audio developers]] |
* libraries, APIs: [[:wiki:programming_libraries|APIs,Code-Libraries for audio,graphics,media,GUIs]] | * [[:wiki:programming_libraries|APIs and Code-Libraries for audio,graphics,media,GUIs]] |
* [[http://code.google.com/p/pyo/| pyo]] - "A Python module containing classes for a wide variety of audio signal processing types." | |
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* [[http://chuck.cs.princeton.edu/| Chuck Progr. Language ]] - Life-Coding, "on-the-fly", "concurrent audio programming language for real-time synthesis, composition, performance, and analysis." | * [[http://chuck.cs.princeton.edu/| Chuck Progr. Language ]] - Life-Coding, "on-the-fly", "concurrent audio programming language for real-time synthesis, composition, performance, and analysis." |
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| * [[http://embedded.eecs.berkeley.edu/giotto/|Giotto Language]] - "The Giotto system consists of a time-triggered programming language, a compiler, and a runtime system. Giotto aims at hard real-time applications with periodic behavior. " |
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| * [[http://ptolemy.eecs.berkeley.edu/ptolemyII/tutorial.htm|PtolemyII]] - "Ptolemy II is an open-source software framework supporting experimentation with actor-oriented design. Actors are software components that execute concurrently and communicate through messages sent via interconnected ports. A model is a hierarchical interconnection of actors." |
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| * [[http://archhaskell.wordpress.com/2009/08/01/atom-a-domain-specific-language-for-hard-realtime-applications/| Atom (Haskell) ]] - "Atom is a Haskell DSL (domain specific language) for designing hard realtime embedded software. Based on guarded atomic actions (similar to STM (Software Transactional Memory)). " |
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* [[http://x10-lang.org/home/introduction.html| X10 programming language ]] - X10 is a strongly typed, concurrent, imperative, object-oriented programming language designed for productivity and performance on modern multi-core and clustered architectures. X10 augments the familiar class-based object-oriented programming model with constructs to support execution across multiple address spaces, including constructs for a global object model, asynchrony and atomicity. | * [[http://x10-lang.org/home/introduction.html| X10 programming language ]] - X10 is a strongly typed, concurrent, imperative, object-oriented programming language designed for productivity and performance on modern multi-core and clustered architectures. X10 augments the familiar class-based object-oriented programming model with constructs to support execution across multiple address spaces, including constructs for a global object model, asynchrony and atomicity. |
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* [[http://haxe.org/doc/intro| haxe.org]] - A language that translates to different target languages. | * [[http://haxe.org/doc/intro| haxe.org]] - A language that translates to different target languages. |
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| * [[https://github.com/fennecdjay/Gwion | Gwion]] - A strongly timed musical language |
| features templates, function pointers, enum, variadic and more. |
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