Table of Contents
Programming
Note: Before starting a new project, perhaps you would like to join an existing project, or take over any of the Unmaintained Projects !
Misc information related to dsp/audio programming and development.
Related pages:
Project funding and crowd fund raising
NOTE: Today, there are many funding sites. Here only those with the following criteria should be listed: international, accept code (open source) projects or musical projects
Higher-level real-time programming languages
- “ We aim to make it easy to write high-performance parallel programs that can be retargeted to a wide variety of computer architectures. We are developing a new style of parallel programming, which separates the program logic from the parallelism details, and enables a program to be moved easily from one computer architecture to another. ”
- SuperCollider http://supercollider.sourceforge.net/
- SuperCollider is an environment and programming language for real time audio synthesis and algorithmic composition. It provides an interpreted object-oriented language which functions as a network client to a state of the art, realtime sound synthesis server.
- FAUST- “Is a functional programming language for realtime audio signal processing. The Faust compiler translates DSP
specifications into efficient Cpp code. A variety of plateforms and plugin are supported (jack, alsa, ladspa, max, Q, vst, …) ”
- CSound - « Csound is a programming language designed and optimized for sound rendering and signal processing. The language consists of over 1300 opcodes - the operational codes that the sound designer uses to build “instruments” or patches. Although there are an increasing number of graphical “front-ends” for the language, you typically design and modify your patches using a word processor. Usually, you create two text files - a .orc (orchestra) file containing the “instruments,” and a .sco (score) file containing the “notes. »
- “Squirrel is a high level imperative, object-oriented programming language, designed to be a light-weight scripting language that fits in the size, memory bandwidth, and real-time requirements of applications like video games. ”
- ” A real-time language for music and animation. Serpent was designed and implemented as a stand-alone, general purpose interpreter. Serpent is perhaps ideal as a game scripting language due to its real-time design and support for external C++ objects and C functions. “
- UrbiScript http://www.urbiforge.org/
- ” Urbi is an open-source software platform to control robots or complex systems in general. It includes a C++ component library called UObject. “
- Java - with RTSJ-JRE (Real-Time-Specification for Java - Runtime Environment)
- jRate - An extension of the GNU GCJ compiler front-end and runtime system which adds support for most of the features required by the Real-Time Specification for Java.
- Cython - Makes possible to write C-like code with Python-Style Syntax (a mix of python and c)
- EEL - hard real-time language, C-like. Home: http://eel.olofson.net/ - Article: http://mstation.org/EEL.php
- Eiffel - “Eiffel is more than a language; it is a framework for thinking about, designing and implementing object-oriented software. ” http://docs.eiffel.com/book/why-eiffel/why-eiffel
- Q - Equational Programming Language - An interpreted, dynamically typed functional programming language based on term rewriting which allows you to define functions using symbolic equations.
- LuaAV - “LuaAV is a real-time audiovisual scripting environment based around the Lua scripting language and a collection of libraries.”
- Chuck Progr. Language - Life-Coding, “on-the-fly”, “concurrent audio programming language for real-time synthesis, composition, performance, and analysis.”
- Giotto Language - “The Giotto system consists of a time-triggered programming language, a compiler, and a runtime system. Giotto aims at hard real-time applications with periodic behavior. ”
- PtolemyII - “Ptolemy II is an open-source software framework supporting experimentation with actor-oriented design. Actors are software components that execute concurrently and communicate through messages sent via interconnected ports. A model is a hierarchical interconnection of actors.”
- Atom (Haskell) - “Atom is a Haskell DSL (domain specific language) for designing hard realtime embedded software. Based on guarded atomic actions (similar to STM (Software Transactional Memory)). ”
- X10 programming language - X10 is a strongly typed, concurrent, imperative, object-oriented programming language designed for productivity and performance on modern multi-core and clustered architectures. X10 augments the familiar class-based object-oriented programming model with constructs to support execution across multiple address spaces, including constructs for a global object model, asynchrony and atomicity.
- Chapel programming language - « A parallel programming language, designed to improve the productivity of high-end computer users while also serving as a portable parallel programming model that can be used on commodity clusters or desktop multicore systems. Chapel strives to vastly improve the programmability of large-scale parallel computers while matching or beating the performance and portability of current programming models like MPI. »
- Berkeley UPC - Unified Parallel C - An extension of the C programming language designed for high performance computing on large-scale parallel machines.
- MPI - The Message Passing Interface Standard - A library specification for message-passing, proposed as a standard by a broadly based committee of vendors, implementors, and users.
- haxe.org - A language that translates to different target languages.
- Gwion - A strongly timed musical language
features templates, function pointers, enum, variadic and more.