General Synthesis Packages

PageDescriptionRelease DateTags
Ambergranular synthesis for Linux and MacOS2006-11-04
ChucKan audio programming language for realtime synthesis, composition, and performance2008-07-16
Dissociated Studiotakes an audio file, segments it, computes a segment similarity matrix, and plays the piece ...2001-07-03 
fooscriptableinteractive non-realtime sound synthesis and audio processing environment 
Fuguemusic and sound programming language by Roger Dannenberg
gAlanGraphical audio language where you connect components like an effects chain2004-09-06
JASSthe Java Audio Synthesis System, from Kees van den Doel2007-04-03JS  
Lorissound modeling and morphing software from the CERL Sound Group2008-01-18 
MPEG-4 Structured Audio: Developer Toolsa page from John Lazzaro and John Wawrzynek, includes the indispensable "sfront" 
OpenSoundWorldscalable, extensible programming environment2005-05-27 
rt_lpcreal-time LPC analysis/synthesis/visualization 
Sapphirean audio synthesis language1995-11-16
sfronta translator that converts MP4-SA files into efficient C programs that generate audio for rendering, interactive and network applications2006-07-30 
SMSSpectral Modeling Synthesis2008-11-15
Spectroscopic Toolkit"64-bit phase oscillators for nanotonal synthesis", from Pieter Suurmond2004-10-18
Squeaka Smalltalk-80 environment with built-in support for realtime sound synthesis 
STKPerry Cook's excellent Synthesis ToolKit2007-12-07
SuperCollider3Realtime audio server and object-oriented sound synthesis language2016-09-23
Taophysical modelling synthesis language and GUI2006-05-10
TAPESTREAprovides a new way to completely transform a sound scene, dynamically generate soundscapes of unlimited length, and compose and design sound by combining elements from different recordings 
Theo Verelst Additive Synthesis ProgramAdditive synthesis app. Uses OSS2004-11-14 
The MusicKitobject-oriented software system for building music, sound, signal processing, and MIDI apps 
Virtual Soundaudio synthesis tools offering 3 distinct ways to model sounds. The first way is to use standard linear DSP effects. The second way is to use one or more of the physical process models implemented in the library. The third way is to use one of the statistical models to learn something about a real-life sound and then use the model to generate similar sounds, perhaps in conjunction with a DSP effect or another model2004-11-03 
wigwamjamgrows sounds using your decisions to drive the evolution of genetically programmed synth functions2004-02-16
WONDERWave-field synthesis Of New Dimensions of Electronic music in Realtime2008-11-16
apps/categories/general_synthesis_packages.txt · Last modified: 2014/03/15 10:13 by j_e_f_f_g