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PageDescriptionRelease DateTags
LAMEsource code for an encoder licensed under the GPL2008-09-22 


PageDescriptionRelease DateTags
LibModSynth: Audio plugin design tools for Linuxlibrary to create DSSI plugins2012-04-12DS  
rubberbandLibrary for high-quality time-stretching and pitch-shifting28-10-2012 
SoundTouchLibrary for high-quality time-stretching and pitch-shifting 


PageDescriptionRelease DateTags
agsGTK audio sequencer with a piano roll, synth, matrix editor, drum machine, soundfont2 player, mixer and an output panel. Uses ALSA2018
ALSA Programming HOWTOA guide for the perplexed2010 
ALSA MIDI KommanderDCOP interface exposing many ALSA sequencer features for shell scripts, Kommander scripts, or KDE apps2008-03-24
drumstickC++/Qt5 MIDI libraries, including a wrapper around the ALSA library sequencer interface.2016-09-25
ImprovC++ environment for writing MIDI programs
Introduction to OSS MIDI programmingOnly for the old OSS API (not ALSA)1999-01-01
Khaganinterface builder for OSC-based apps2006
libloOSC (Open Sound Control) implementation written in C2013-05-23 
libsmfLibrary for handling MIDI files2009-01-07 
libtimiditylibTiMidity is a MIDI to WAVE converter library.2004-11-24 
MidiIOCross-platform MIDI API for C++ programming 
MidiShareReal-time operating system for musical apps 
MidithingMIDI library in Python for an eventual sequencer from Tim Goetze
RTP MIDIA protocol for transmitting MIDI via an Ethernet connection. Used by Apple2006-11-01 
MMididescribes tools for MIDI over the MBONE multicast network1996-12-27 
Nord Modular G2 Patch Formatinformative page from Michael Dewberry2005 
portmidiCrossplatform library provides a C/C++ API for realtime MIDI input/output 
pyalsaMIDI wrappers for Python
pylibloPython wrapper for the liblo OSC library2009-09-13 
pyoPython module containing classes for a wide variety of audio signal processing types. Offer primitives, like mathematical operations on audio signal, basic signal processing (filters, delays, synthesis generators, etc.), but also complex algorithms to create sound granulation and others creative audio manipulations. Supports OSC and MIDI2013 
Q-Midia MidiShare interface for the Q programming language
The MusicKitobject-oriented software system for building music, sound, signal processing, and MIDI apps 
TSE3 Libraryopen-source MIDI sequencer engine in C++ 
UNIX MIDI librariesuseful code from John Stone 


PageDescriptionRelease DateTags
agsGTK audio sequencer with a piano roll, synth, matrix editor, drum machine, soundfont2 player, mixer and an output panel. Uses ALSA2018
Audio::LADSPAPerl extensions for hosting LADSPA pluginsLP  
JezabelA collection of LADSPA plugins designed to be used as building blocks for C++ appsLP  
ladspapluginmakerGUI for creating LADSPA-compatible audio plug-insLP  
ladsparA Ruby module for using LADSPA pluginsLP  
liblrdfLibrary for handling RDF descriptions of LADSPA pluginsLP  
LibModSynth: Audio plugin design tools for Linuxlibrary to create DSSI plugins2012-04-12DS  


PageDescriptionRelease DateTags
AllegroCC++ game programming library with sound support2012-11-18
ALPY3D sound kit, based on OpenAL, with a Python binding
ClanLiba platform-independent game SDK with sound support2013 
HawkVoiceGame-oriented, multiplayer voice-over-network API
libgaudiosound lib for games2000
OpenALopen-source audio library for games and multimedia applications, sponsored by Creative Labs and L..
PLiba suite of game libraries with OpenGL and C++ interfaces 
SDLcross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL 
SL Sound Librarylibrary for playing, mixing, and modifying sound samples in realtime, designed especially for games. Uses OSS


PageDescriptionRelease DateTags
AIFF DSPA framework in which your C functions which process the data in Audio IFF (AIFF) files are called. The framework contains main() and deals with all aspects of AIFF file handling, allowing you to concentrate solely on the development of your DSP algorithm 
ALSAadvanced Linux sound architecture project2009-08-31 
ccAudioportable general purpose C++ class library for manipulating audio files and audio data 
Driving One's Own Audio DeviceWrite a custom (not ALSA) kernel driver1998-09-01 
Festivalspeech synthesis system 
FiviewGraphically design/view a filter. Generates public domain source code that can be used directly in an app 
FLACthe Free Lossless Audio Codec2007-11-17 
FMODmusic and effects system, supports large variety of playback types 
GStreamerStreaming media framework that allows the construction of graphs of media-handling components, ranging from simple MP3 playback to complex audio and video processing 
GStreamer Pipeline EditorAllows easy, graphical construction, inspection, and operation of media processing pipelines 
Helix DNA ProducerMulti-format media-encoding engine for creating streaming broadcasts, on-demand streaming content, and downloadable audio/video files, supports RealAudio/RealVideo and OGG Vorbis 
JACKPaul Davis's professional-quality low-latency audio server and transport control interface2009-11-14
Jack4jJava library that allows access to Jack API. It makes about 98% of Jack functions available from Java2008 
JJackJACK for Java
JuceCross-platform GUI + everything else library 
JVOIPLIBobject-oriented VoIP library written in C++
libaioa platform abstraction layer for digital audio IO2003 
libfishsoundprovides a simple programming interface for decoding and encoding audio data using the codecs (FLAC, Speex and Vorbis) 
libgditherLibrary for performing audio dithering on PCM samples 
libgigC++ cross-platform loader library for Gigasampler and DLS files 
liboggzprovides a simple programming interface for reading and writing Ogg files and streams 
libsamplerateLibrary for sample-rate conversion 
libsndfilelibrary for reading and writing many different soundfile formats 
LV2LV2 is a standard for plugins and matching host applications, mainly targeted at audio processing and generation. LV2 is a simple but extensible successor of LADSPA, intended to address the limitations of LADSPA which many applications have outgrown. 
MFFM 3D Audio Librarya library for driving 3D speaker arrays 
MFFM Bit Streama library for streaming bits to/from audio files 
MFFM Multimedia Time CodeC++ headers for managing time code 
MusicXML"... a universal translator for common Western musical notation... designed as an interchange for.. 
ObjectProDSPX11 GUI for DSP design and implementation
PHATcollection of GTK+ widgets geared toward pro-audio apps 
PolyphonePolyphone is an excellent tool for creating, editing, and combining SoundFonts in the SF2 format.2014-10-21 
PortAudioCrossplatform library provides a very simple C/C++ API for recording and/or playing sound using a simple callback function or a blocking read/write interface 
Programmer's Guide To OSSSound and MIDI device programming for OSS 
Ptolemyhomepage for the Ptolemy Project of the DSP Design Group at UCB 
PulseAudioA sound server for POSIX and Win32 systems.2014-03-03 
Q-Audio/Q-MIDIuseful extensions to the Q programming language
rtmidiset of C++ classes that provides a crossplatform API for realtime MIDI input/output 
Ruby/AudioLibrary that makes dealing with audio data a little easier in Ruby 
SDL_sounda library to handle decoding of soundfile formats such as WAV and MP32008 
sfronta translator that converts MP4-SA files into efficient C programs that generate audio for rendering, interactive and network applications2006-07-30 
SignalgoDSP library for Java 
sndliblibrary for the Snd soundfile editor 
SndObj/pySndObjObject-oriented cross-platform audio development tools and sample programs. Uses OSS, ALSA, or JACK2008-05-28 
Sonic FlowC++ libraries and C wrappers for dataflow-inspired audio signal processing 
Sound Processing KitC++ class library for audio signal processing2006 
The PLUM PageList of programming languages used for music 
tranzportDocs/code for programming Frontier Design's Tranzport wireless USB device 
Tritonusan implementation of the JavaSound API 
Virtual Soundaudio synthesis tools offering 3 distinct ways to model sounds. The first way is to use standard linear DSP effects. The second way is to use one or more of the physical process models implemented in the library. The third way is to use one of the statistical models to learn something about a real-life sound and then use the model to generate similar sounds, perhaps in conjunction with a DSP effect or another model2004-11-03 
Writing Audio Applications With JACK - A Tutorial/Journalexcellent instruction from James Shuttleworth2003-10-23
Guide to linux sound APIsa guide through the sound API jungle2008-09-24 
apps/categories/development.1394661416.txt.gz · Last modified: 2014/03/12 22:56 by j_e_f_f_g